Description
By: Emma Carlson-Berne, Daimon Hampton (Illustrator)
Discover true stories of invention and pop-culture trends, told through engaging graphic novel artwork
From science fiction to science fact, artificial intelligence has shifted from far-fetched entertainment to a wide variety of important, real-world applications. In this graphic history, learn all about the early iterations of machine learning, a famous chess match between a grandmaster and a computer, the first chatbot, and the threats that modern AI may pose to humanity.
Series: Amazing Inventions
Published: 1st January 2026
Format: Paperback
Language: English
Number of Pages: 32
For Ages: 8 - 12 years old
For Grades: P - 1
Publisher: Lerner Publishing Group
Country of Publication: AU
Dimensions (cm): 22.6 x 17.1


